![]() ![]() That is why I bought a simulator in the first place. So, today we’re going to look at the “must-have” mods for AC and some of the ways you can explore the Assetto Corsa mod ecosystem safely.Īssetto Corsa (AC) is a good place to learn how to make car setup changes and to get some practice if you’re learning a circuit for real life. Mods for Assetto Corsa can seriously enhance your experience Thankfully, there’s a thriving community that agrees and they, over the years, have developed an entire mod ecosystem for AC to make modifying your Assetto Corsa setup easy. The physics are excellent which makes learning how to drive a car in the simulator so much easier. The game itself just has a very banal, uninspired physics model, and seemingly no amount of subsequent patching can solve this for them.Assetto Corsa is the simulator app that I learned how to run my very first home simulator setup. Mind you, even with these details back the FFB is still mediocre compared to rF2, AMS 2 and BeamNG. I don't know what's going on under the hood of that FFB engine, but it's not an elegant piece of work.įrom there you can actually dial the settings in a meaningful way. You have to exit to the menu then go back in. ![]() Mind you, it won't actually work if you just do it in-game then try. I set it to 222Hz, left the game, came back in, and it started showing actual surface detail. Turns out the setting that 'fixed' it was the FFB Update Frequency. Something is better than nothing, right? Well, I immediately started driving better even though the constant vibration was overbearing. I set the recommended Fanatec settings on my wheel, and experimented with every conceivable permutation of settings until at one point I started getting all this oscillation and noise just going down straights. That 'doughy' feeling you describe is present, and surface detail compared to games like rF 2, AMS 2, BeamNG is practically nonexistent. ![]() I thought the DD1 would change this, but it didn't at all. We originally thought it was an issue with the T500RS specifically, and in various ways they made it more manageable in subsequent versions, but the FFB in this game never got any better than marginally mediocre. I know exactly what you're referring to here.ĪCC has had a tendency toward this super high 'damped' feel, with very little surface detail protruding through it since the beginning. I've been playing ACC since the first early-access release on a T500RS, and recently upgraded to a DD1. I love that feeling when I get it right.Į.g. The most satisfying is when you "surf" the max grip wave through a corner, like braking before the corner hard, slight trail braking and then release the brake into the corner and the car goes round like on rails. Merc loses front end grip faster, but the transition to grip/no grip is more pronounced. My impression (subjective!) was that the Bentley is generally easier to drive fast but less communicative through the front axle. Yesterday I test drove the Bentley against the Merc in Misano. More pronounced in Optimum track driven in anger with 2-3 lap old tyres, less to no feel on wet/green and/or brand new or really old tyres. Depends on car/tyres and speed of course. When cornering I can clearly feel the build-up to max grip and the drop after. Say on Zandvoort (Rob Slotemaker-Bocht) or Zolder (Butte). I set my FFB at 40% / 10 Nm (driver) and 100% ingame so that I have to fight the wheel a bit. P.S.: I could post my SC2 settings if that helps!Ĭlick to expand.Sure, will do when I get home. The overall amount of FFB strength feels okay though.Ĭould you please do me a favor and share your setting in the DD1 / DD 2?Įspecially interesting if you managed to dial those things out / in. But it feels less responsive / too meaty with less fidelity somehow. Secondly the wheel feels very heavy in a wrong way, where it feels like. Not talking overly pronounced as it was in AC with the understeer setting activated, but just enough to feel when you loose grip. Makes it hard to "feel" the tyre properly. With the SimuCube I get a lot clearer feedback from when I loose grip mid corner while I overdriving the car, it is far less pronounced on the DD1 no matter which setting I tried to change.
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